VIDEO GAMES QUOTES II

quotations about video games

Video Games quote

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As long as games are part of a thinking person's culturally balanced diet, I don't worry too much.

TOM BISSELL
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"On Video Games and Storytelling: An Interview with Tom Bissell", New Yorker, March 19, 2013


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54% of gamers surveyed said video games provided better value for money than movies, music, and DVDs.

JAMIE MCKANE

"Video games are taking the world by storm", MyBroadband, April 29, 2017


Ever since gun violence became "normal" in our society, video games have been pointed to as a reason to explain real-world murders. I'm not here to say what causes people to shoot each other down in the streets, but I know one thing: Video games are not the problem.

JAKE MAGEE

"Press Start: Stop blaming real violence on video games already", GazetteXtra, April 19, 2017


In a way, trying to impress people with design or personality or whatever works to promote movies doesn't work with games because it takes the focus off the player who is supposed to be the star. The more the player is the star, the better a game you have.

SID MEIER

The Sid Meier Legacy


There have actually been interesting studies that 62 percent of executives at work play games online and they do it to feel more productive. That's because when you're trying to do real-world work it's frustrating; we don't see the results of our actions right away. So games give us that sense of blissful productivity.... Neurochemically we're kind of fired up ... to take on challenges.... Games take us immediately out of a state of paralysis or alienation or depression and they switch on the positive ways of thinking. They trigger the brain to a state in which it's possible to do good work.

JANE MCGONIGAL

interview, Wired, February 11, 2010


Gamers have had enough of reality. They are abandoning it in droves--a few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time--in favor of simulated environments and online games.

JANE MCGONIGAL

Reality Is Broken: Why Games Make Us Better and How They Can Change the World


There are types of narrative that video games are not as adept at telling as a medium such as film or literature -- narratives that benefit from having the author maintain direct control over the story at all times (an impossibility in a video game, where the player has active agency). And, there are a number of major video game releases where the fact that they were trying to too hard to be movies, or relying too heavily on cutscenes, is a valid criticism. But this is far from an absolute, particularly in a medium that, particularly through the indie scene, is growing and developing storytelling tools in leaps and bounds.

ROBERT B. MARKS

"Video Games Aren't Just Better With Stories, They Are Stories", CGMagazine, May 1, 2017


I saw a news report recently that measured average video game use by American men between the ages of twenty-five and thirty-five: twenty hours per week. Do you mean the flower of America's masculinity can't think of anything more important to do with twenty hours a week than sit in front of a video screen? Folks, this ain't normal. Can't we unplug already?

JOEL SALATIN

Folks, This Ain't Normal: A Farmer's Advice for Happier Hens, Healthier People, and a Better World


I think good game writing is a process of getting out of the player's way. You give him or her just enough to work with narratively, but ultimately you let the player tell his or her own story.

TOM BISSELL

"On Video Games and Storytelling: An Interview with Tom Bissell", New Yorker, March 19, 2013


A book or movie can show us what it is like to be in a character's shoes, but it is the video game that can put us into those shoes.

ROBERT B. MARKS

"Video Games Aren't Just Better With Stories, They Are Stories", CGMagazine, May 1, 2017


Over the last 20 years, as the medium exploded in popularity, there have been regular scare stories about zombie-like teenagers slumped in front of their PCs, eschewing school work and social interaction. In South Korea, where online gaming is effectively a national sport and its pro players are treated like rock stars, the government has funded treatment centres for games addiction and passed laws to limit access to games for children. But the parameters and definitions of addiction put forward in articles on the subject are often hazy and inexact, and contributing factors are ignored. The science around compulsive play is still in its infancy. Right now, the thinking works like this: do you spend a lot of time thinking about online games? Have they replaced previous hobbies? Do you ever play them to improve a bad mood? If so, you might one day qualify for a diagnosis of internet gaming disorder.

JORDAN ERICA WEBBER

"As addictive as gardening: how dangerous is video gaming?", The Guardian, April 25, 2017


Video games are better without stories. Film, television, and literature all tell them better. So why are games still obsessed with narrative?

IAN BOGOST

"Video Games Are Better Without Stories", The Atlantic, April 25, 2017


Basically, video games are a fun way to pass the time and feel good about yourself when you have too much free time forced into your life.

PATRICK ALLAN

"Are Video Games Keeping You Unemployed?", Lifehacker, April 12, 2017


The old adage that "the journey is more important than the destination" is as true in gaming as it is in the real world. Pushing players to make their own way, without giving them tools that explain exactly where to go and how to get there, makes room for organic, emergent gameplay moments. These moments; The feeling of satisfaction when you point to a mountain in Breath of the Wild, then find and climb it; That adrenaline-fueled dash to safety in the Baker house; these are the kinds of experiences that so many players look for from video games, but so few games actually provide: The experience of escaping to somewhere new.

JON MARTINDALE

"Ignorance Really Is Bliss: Video Games Are Better When They Tell Us Less", Digital Trends, April 8, 2017


As animation develops and video games approach films in the quality of their images, it seems likely that video games will evolve into a new kind of adventure film in which game players become the lead actors and actresses.

ARTHUR ASA BERGER

Video Games: A Popular Culture Phenomenon


Video games are part of a trend in cultural history that started 20,000 years ago, as the number and types of symbolic codes external to the individual mind went from none to few to many. In a world in which devices for external memory storage have become increasingly important, video games socialize the minds of players to deal with the symbolic systems of the computer, society's latest form of external memory storage.

BARRIE GUNTER

The Effects of Video Games on Children: The Myth Unmasked


Now that I've worked on a few games, I've grappled with the degree to which games are not really a writer's medium. Film's not really a writer's medium, either. Good writing certainly doesn't hurt, but it's not the thing that saves the day.... Games are primarily about a connection between the player, the game world, and the central mechanic of the game. They're about creating a space for the player to engage with that mechanic and have the world react in a way that feels interesting and absorbing but also creates a sense of agency.

TOM BISSELL

"On Video Games and Storytelling: An Interview with Tom Bissell", New Yorker, March 19, 2013


Video games keep getting more complex and visually appealing, so it's no wonder more people are drawn to them nowadays. But this new era of compelling digital entertainment could have a dark side for unemployed young men. It might sound like something an old man shouts from his rocking chair, but kids these days appear to be more interested in escapism than diving into the job market. A preliminary report from economists at Princeton, the University of Rochester and the University of Chicago, suggests a strong link between electronic leisure activities and unemployment rates for men in their 20s.

PATRICK ALLAN

"Are Video Games Keeping You Unemployed?", Lifehacker, April 12, 2017


She looked like a character from a video game. One of those improbably busty, impossibly well-armed superchicks who could do acrobatics and hit the kill zone even while firing guns from both hands during a cartwheel.

JONATHAN MAYBERRY

Dead of Night


Video games are no substitute for real world pleasures (marriage, the birth of a child, spiritual enlightenment, what have you), but they do provide a nice reprieve from real world woes.

BRETT WEISS

Classic Home Video Games, 1972-1984: A Complete Reference Guide